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Jenn aSide
STK Scientific Initiative Mercenaries
2633
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Posted - 2013.08.30 13:50:00 -
[1] - Quote
Johan Toralen wrote:If anything you should aim that praise at Fozzie and Rise because nobody else listened to players in regards to Odyssey. To the contrary.
I praise Fozzie and Rise when they DON'T listen to the p-layers that make suggestions. Players who sometimes have their own agendas (and don't give a flip about the overall game or community) or who think they are these brilliant gifts from the gods of gaming to tell professionals how to do things.
Back before Odyssey I participated in some discussions with people about the Navy Raven. The opposing view was that the changes to the ship were horrible and ccp were horrible for making those changes, and that the ship was made obsolete by other ships like the Fleet Typhoon. They were convinced of it.
Yet here we are, CCP ignored the naysayers and according to the market data the Navy Raven is pretty mush more popular than ever while all of the ships that were supposed to be better than it get used (and bought) less even though people have had time to skill into them.
Some players think they have THE supreme grasp of the game, but the truth is they don't. CCP seems smart enough to take good advice and ignore all the rest of the noise.
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Jenn aSide
STK Scientific Initiative Mercenaries
2635
|
Posted - 2013.08.30 14:20:00 -
[2] - Quote
Lady Ayeipsia wrote:RubyPorto wrote:Beekeeper Bob wrote:So you're excited about a rebalance that has been going on for two years, and is still not complete? Meanwhile, they continue to call fixing all the broken mechanics an "expansion".....  Expansions in a sandbox are about giving you a better quality of sand to work with, both by sifting out the cat turds and changing the way it sticks together when worked. Expansions in a themepark are about putting in new rides. Keep expecting themepark expansions in a sandbox game, and you'll keep being disappointed. I think this sums it up perfectly.
Yes it does. Fixing stuff (which creates new opportunities) is a million times better than CCP putting in 1 or 2 "jesus features" that no one will use much after the shininess wears off and calling it an expansion.
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Jenn aSide
STK Scientific Initiative Mercenaries
2643
|
Posted - 2013.08.30 18:34:00 -
[3] - Quote
Vaerah Vahrokha wrote:Rengerel en Distel wrote: I believe most people realize it's not on an individual basis, but as you scale up more players. HS can take an infinite amount of players, because there's no cap on level 4 missions that are handed out. NS can't.
Did I miss the memo? When did they make null sec L4 missions players capped? 
They didn't. When people are talking about null they mostly mean SOV null as opposed to the other sections of null (npc null and wormholes and yea, wormholes are null sec lol).
SOV null has a definite cap on how many players it could support. Same with wormholes. High sec, low sec and NPC null haven't no cap because of missions.
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